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HomePageWelcome to the Crystal Space Community!The community page for Crystal Space game development.
Crystal Space's license is LGPL (Lesser General Public License). Which means it is completely FREE for developers to create their own games. Most people associate free as "Non-Production Quality" or "Inferior to another Commercial product" or even "Low Quality". Crystal Space is far from being these. However, there is another 'price' to this powerful system. Having this production quality and incredibly powerful engine, does have a problem. The learning curve is slightly steep. But do not worry! That is what this place is for! The provision of articles and tutorials, and a forum to discuss, on everything about Crystal Space and on Game development, will help even non-developers. After that, games will be easy to make! InfoFor people who want to create their own articles/tutorials, adding your project the the Projects page or extra permissions, request to be an editor by contacting us. Send a message telling us why you want to be an editor, and the admins will decide whether or not to make you an editor.For those people who have questions about Crystal Space, please do not send it to my email. My knowledge of Crystal Space is limited as I'm a webmaster. If you have questions about Crystal Space, go to the forum and ask your questions there. If you do want to send questions about the website itself, please send it through PM thebolt or me. Don't expect answers from that email, as I don't check my email often. Remember this is a wiki site, everyone is encouraged to edit or contribute to the community. This site lives by the community! Just add anything that you think will help! From tutorials, 3D models, Blender Files (usable with CS), textures, shaders etc. It will do the underrated and under-populated Crystal Space community a big favour =) NewsThe CS Encyclopedia has just been added! Add any term that comes into mind that relates to Crystal Space! Everyone is encouraged to do so!News Archives
Created by: system
last modification: Thursday 23 of February, 2006 [05:59:11 UTC] by Keen |
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